#Burger-Ping meets HaKe

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Steamupdate ala Source

KarL

New Member
Wunderschönen Guten Morgen,

wie ich so eben aus meinem schwarzen Steam-Update-Bildschirm entnehmen konnte, steht uns ein etwas größeres Steam-Update bevor, welches weitere Bugs in Source selber, wie auch 2 neue (bekannte) Maps endlich einfügt.
Einmal haben wir die (wohl bekannte) Map cs_compound,
sowie eine Überarbeitung der Map de_train.

Außerdem werden noch die Models im HL2 Deathmatch,
einer Erneuerung unterzogen.

Anbei noch zwei Bilder des "neuen" Trains.

DE_TRAIN BILD 1

DE_TRAIN BILD 2


Quelle :

www.counterstrike.de

Steam-Update-News



Viel Spaß damit, wenns released wird !!! ;)
 

Fleischer

New Member
Hiermal das gesamte Changelog zu Source, ist ganz interessant, viele wichtige Updates:

* New hostage rescue map cs_compound
* Added Source version of de_train
* Upgraded version of the CT player model
* Location names are shown in radio/team chat, and under the radar
* Server tickrate can be specified with -tickrate
* Added radio command aliases
* Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
* Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
* Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
* Bots are balanced before humans with mp_autoteambalance
* Bots can open simple +use doors
* Bots change their names to match the prefix when bot_prefix changes
* Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
* Bots won’t throw grenades if something is blocking their throw
* Bots are better at only breaking objects that are in their way
* Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
* A bomb exploding just as the round restarts no longer kills players at the start of the next round
* Grenades being thrown when the player dies no longer disappear
* Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
* Players’ arms and hands can be hit by bullets now
* Target ID font is proportional, and it doesn't resize incorrectly after a resolution change
* Overviews don't show player locations when mp_fadetoblack is on
* Players with spaces in their names can be selected in the spectator GUI
* Observers can change their name at round restart
* Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn

Sind ja auch neue CT Models releast worden, kann da ma jemand nen Screen posten wie die aussehen ich hab doch kein Source..

dankö Fleisch0r
 

Plöpp

New Member
Schon passiert :) Ok, die Grafik usw is nich die beste, aber ich denk man sieht was los ist ;)
 

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